We must make the games we wish to play in the world – Auntie Pixelante
Those crystals are toast
I’ve been playing a lot of Hero Academy lately, for the past 2 years, really, and even started a rather in depth blog, Oh My Void Monks, about the strategies and tactics in the game.
There’s just one thing that Hero Academy lacks, though, and that’s fireballs. What? Fireballs? Yes, fireballs.
Ever since I was a little kid, I wanted to make games. I made games that you could play on paper (a horribly broken implementation of go), I drew mazes, I tried to make a “card game”.
Remember this one? It got turned into a SMB3 minigame if you had 2 players…
Then I got my first computer, a 8086, or an IBM XT (compatible, probably). It booted into a BASIC interpreter if you didn’t have a startup disk inserted. I remember the day a Mario game (the original Mario game!) told me my computer was too crappy and I had to upgrade to an AT to play it, and that I should, because “the game was really fun!”.
Dang. Continue reading